From b2e1be7c3d07fb7b61aee1fe5c25a05829612526 Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:06:53 -0600 Subject: [PATCH 1/7] Remove Action.yml --- action.yml | 2 -- 1 file changed, 2 deletions(-) delete mode 100644 action.yml diff --git a/action.yml b/action.yml deleted file mode 100644 index f81c5a7..0000000 --- a/action.yml +++ /dev/null @@ -1,2 +0,0 @@ -- name: Git Version - uses: codacy/git-version@2.4.0 From 493ac7a948041bc1b5b069f8ba10dc59a56a8572 Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:07:11 -0600 Subject: [PATCH 2/7] Install Git Version --- .github/workflows/action.yml | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 .github/workflows/action.yml diff --git a/.github/workflows/action.yml b/.github/workflows/action.yml new file mode 100644 index 0000000..7d26cbf --- /dev/null +++ b/.github/workflows/action.yml @@ -0,0 +1,13 @@ +- name: Git Version + # You may pin to the exact commit or the version. + # uses: codacy/git-version@fa06788276d7492a2af01662649696d249ecf4cb + uses: codacy/git-version@2.4.0 + with: + # The name of the release branch + release-branch: # default is master + # The name of the dev branch + dev-branch: # default is dev + # The prefix to use in the version + prefix: # optional + # The paths to be used to calculate changes (comma-separated) + log-paths: # optional, default is ./ From eee3427229da0a08c50dd6be48d9c7a53b1376c3 Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:08:45 -0600 Subject: [PATCH 3/7] Update Action.yml --- .github/workflows/action.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/action.yml b/.github/workflows/action.yml index 7d26cbf..b0e8c89 100644 --- a/.github/workflows/action.yml +++ b/.github/workflows/action.yml @@ -1,4 +1,4 @@ -- name: Git Version +name: Git Version # You may pin to the exact commit or the version. # uses: codacy/git-version@fa06788276d7492a2af01662649696d249ecf4cb uses: codacy/git-version@2.4.0 From c7ca7cf5096dabea5daec6639ecc5e9373de9b16 Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:19:40 -0600 Subject: [PATCH 4/7] Update action.yml --- .github/workflows/action.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/action.yml b/.github/workflows/action.yml index b0e8c89..3cfe8e1 100644 --- a/.github/workflows/action.yml +++ b/.github/workflows/action.yml @@ -1,7 +1,7 @@ name: Git Version # You may pin to the exact commit or the version. # uses: codacy/git-version@fa06788276d7492a2af01662649696d249ecf4cb - uses: codacy/git-version@2.4.0 + uses: action/git-version@2.4.0 with: # The name of the release branch release-branch: # default is master From 43d9c4f2464eca601f74cdfe044cbbf8570c0e3c Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:24:10 -0600 Subject: [PATCH 5/7] Update action.yml --- .github/workflows/action.yml | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/.github/workflows/action.yml b/.github/workflows/action.yml index 3cfe8e1..8114c60 100644 --- a/.github/workflows/action.yml +++ b/.github/workflows/action.yml @@ -1,13 +1,13 @@ name: Git Version # You may pin to the exact commit or the version. # uses: codacy/git-version@fa06788276d7492a2af01662649696d249ecf4cb - uses: action/git-version@2.4.0 - with: - # The name of the release branch - release-branch: # default is master - # The name of the dev branch - dev-branch: # default is dev - # The prefix to use in the version - prefix: # optional +uses: action/git-version@2.4.0 + with: + # The name of the release branch + release-branch: # default is master + # The name of the dev branch + dev-branch: # default is dev + # The prefix to use in the version + prefix: # optional # The paths to be used to calculate changes (comma-separated) - log-paths: # optional, default is ./ + log-paths: # optional, default is ./ From e25aa42af655f229bdb188b708adb4ff7b270bc0 Mon Sep 17 00:00:00 2001 From: Old Man Umby Date: Tue, 8 Mar 2022 18:33:45 -0600 Subject: [PATCH 6/7] Remove Action --- .github/workflows/action.yml | 13 ------------- 1 file changed, 13 deletions(-) delete mode 100644 .github/workflows/action.yml diff --git a/.github/workflows/action.yml b/.github/workflows/action.yml deleted file mode 100644 index 8114c60..0000000 --- a/.github/workflows/action.yml +++ /dev/null @@ -1,13 +0,0 @@ -name: Git Version - # You may pin to the exact commit or the version. - # uses: codacy/git-version@fa06788276d7492a2af01662649696d249ecf4cb -uses: action/git-version@2.4.0 - with: - # The name of the release branch - release-branch: # default is master - # The name of the dev branch - dev-branch: # default is dev - # The prefix to use in the version - prefix: # optional - # The paths to be used to calculate changes (comma-separated) - log-paths: # optional, default is ./ From cd2be4915f0454b8fbe8f0181aa3d57525b092f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Olivier=20Gr=C3=A9goire?= Date: Thu, 10 Mar 2022 15:55:32 +0100 Subject: [PATCH 7/7] Fix "control characters" (=non-ascii) in Obsidian --- Documents/Spells/Animal Friendship.md | 4 ++-- Documents/Spells/Branding Smite.md | 6 +++--- Documents/Spells/Compulsion.md | 4 ++-- Documents/Spells/Counterspell.md | 4 ++-- Documents/Spells/Eldritch Blast.md | 2 +- Documents/Spells/Find Familiar.md | 14 +++++++------- Documents/Spells/Fire Bolt.md | 2 +- Documents/Spells/Goodberry.md | 2 +- Documents/Spells/Hellish Rebuke.md | 4 ++-- Documents/Spells/Hunter's Mark.md | 4 ++-- Documents/Spells/Poison Spray.md | 2 +- Documents/Spells/Vicious Mockery.md | 2 +- 12 files changed, 25 insertions(+), 25 deletions(-) diff --git a/Documents/Spells/Animal Friendship.md b/Documents/Spells/Animal Friendship.md index c200687..c79b6c7 100644 --- a/Documents/Spells/Animal Friendship.md +++ b/Documents/Spells/Animal Friendship.md @@ -1,6 +1,6 @@ ### Animal Friendship -*1st-­level enchantment* +*1st-level enchantment* **Casting Time:** 1 action @@ -12,4 +12,4 @@ This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends. -***At Higher Levels***. When you cast this spell using a  spell slot of 2nd level or higher, you can affect one additional beast t level above 1st. \ No newline at end of file +***At Higher Levels***. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast t level above 1st. \ No newline at end of file diff --git a/Documents/Spells/Branding Smite.md b/Documents/Spells/Branding Smite.md index 2ffbe3c..e6ebe46 100644 --- a/Documents/Spells/Branding Smite.md +++ b/Documents/Spells/Branding Smite.md @@ -1,6 +1,6 @@ ### Branding Smite -*2nd-­level evocation* +*2nd-level evocation* **Casting Time:** 1 bonus action @@ -10,6 +10,6 @@ **Duration:** Concentration, up to 1 minute -The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-­foot radius and can't become invisible until the spell ends. +The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. -***At Higher Levels***. When you cast this spell using a  spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. \ No newline at end of file +***At Higher Levels***. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. \ No newline at end of file diff --git a/Documents/Spells/Compulsion.md b/Documents/Spells/Compulsion.md index 4db2f48..a075038 100644 --- a/Documents/Spells/Compulsion.md +++ b/Documents/Spells/Compulsion.md @@ -1,6 +1,6 @@ ### Compulsion -*4th-­level enchantment* +*4th-level enchantment* **Casting Time:** 1 action @@ -12,4 +12,4 @@ Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. -A target isn't compelled to move into an obviously  deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. \ No newline at end of file +A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. \ No newline at end of file diff --git a/Documents/Spells/Counterspell.md b/Documents/Spells/Counterspell.md index 1dab8ef..c437106 100644 --- a/Documents/Spells/Counterspell.md +++ b/Documents/Spells/Counterspell.md @@ -1,6 +1,6 @@ ### Counterspell -*3rd-­level abjuration* +*3rd-level abjuration* **Casting Time:** 1 reaction, which you take when you see a creature within 60 feet of you casting a spell @@ -12,4 +12,4 @@ You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. -***At Higher Levels***. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. \ No newline at end of file +***At Higher Levels***. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. \ No newline at end of file diff --git a/Documents/Spells/Eldritch Blast.md b/Documents/Spells/Eldritch Blast.md index c85d4f0..49b57fe 100644 --- a/Documents/Spells/Eldritch Blast.md +++ b/Documents/Spells/Eldritch Blast.md @@ -12,4 +12,4 @@ A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. -The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. \ No newline at end of file +The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. \ No newline at end of file diff --git a/Documents/Spells/Find Familiar.md b/Documents/Spells/Find Familiar.md index 6d9580e..25f686d 100644 --- a/Documents/Spells/Find Familiar.md +++ b/Documents/Spells/Find Familiar.md @@ -1,6 +1,6 @@ ### Find Familiar -*1st-­level conjuration (ritual)* +*1st-level conjuration (ritual)* **Casting Time:** 1 hour @@ -12,14 +12,14 @@ You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. -Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. +Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. -When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. +When the familiar drops to 0 hit points, it disappears, sleaving behind no physical form. It reappears after you cast this spell again. -While your familiar is within 100 feet of you, you  can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. +While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. -As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. +As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. -You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. +You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. -Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. \ No newline at end of file +Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. \ No newline at end of file diff --git a/Documents/Spells/Fire Bolt.md b/Documents/Spells/Fire Bolt.md index efa3873..01bc257 100644 --- a/Documents/Spells/Fire Bolt.md +++ b/Documents/Spells/Fire Bolt.md @@ -12,4 +12,4 @@ You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. -This spell's damage increases by 1d10 when you  reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). \ No newline at end of file +This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). \ No newline at end of file diff --git a/Documents/Spells/Goodberry.md b/Documents/Spells/Goodberry.md index b80b00a..de1cb01 100644 --- a/Documents/Spells/Goodberry.md +++ b/Documents/Spells/Goodberry.md @@ -13,4 +13,4 @@ Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. -The berries lose their potency if they have not  been consumed within 24 hours of the casting of this spell. \ No newline at end of file +The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. \ No newline at end of file diff --git a/Documents/Spells/Hellish Rebuke.md b/Documents/Spells/Hellish Rebuke.md index 1d52329..a77042d 100644 --- a/Documents/Spells/Hellish Rebuke.md +++ b/Documents/Spells/Hellish Rebuke.md @@ -1,6 +1,6 @@ ### Hellish Rebuke -*1st-­level evocation* +*1st-level evocation* **Casting Time:** 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see @@ -12,4 +12,4 @@ You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. -***At Higher Levels***. When you cast this spell using a  spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. \ No newline at end of file +***At Higher Levels***. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. \ No newline at end of file diff --git a/Documents/Spells/Hunter's Mark.md b/Documents/Spells/Hunter's Mark.md index d0a3769..43f977d 100644 --- a/Documents/Spells/Hunter's Mark.md +++ b/Documents/Spells/Hunter's Mark.md @@ -1,6 +1,6 @@ ### Hunter's Mark -*1st-­level divination* +*1st-level divination* **Casting Time:** 1 bonus action @@ -12,4 +12,4 @@ You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. -***At Higher Levels***. When you cast this spell using a  spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. \ No newline at end of file +***At Higher Levels***. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. \ No newline at end of file diff --git a/Documents/Spells/Poison Spray.md b/Documents/Spells/Poison Spray.md index 32d9289..0202280 100644 --- a/Documents/Spells/Poison Spray.md +++ b/Documents/Spells/Poison Spray.md @@ -12,4 +12,4 @@ You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. -This spell's damage increases by 1d12 when you  reach 5th level (2d12), 11th level (3d12), and 17th level (4d12). \ No newline at end of file +This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12). \ No newline at end of file diff --git a/Documents/Spells/Vicious Mockery.md b/Documents/Spells/Vicious Mockery.md index decd66b..4df7bb1 100644 --- a/Documents/Spells/Vicious Mockery.md +++ b/Documents/Spells/Vicious Mockery.md @@ -12,4 +12,4 @@ You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. -This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). \ No newline at end of file +This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). \ No newline at end of file