Updated headers

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B.A. Umberger 2019-11-04 02:11:43 -06:00
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@ -3,7 +3,7 @@ title: Introduction
media_order: DnD_Logo.png,DnD_PHB.jpg,DnD_DMG.jpg,DnD_MM.jpg,DnD_Starter_Art.jpg,D&D SRD5 Remastered.png
---
[center]Updated: [November 4th, 2019](https://ogl-srd5.com/changelog#october29th2019)[/center]
[center]Updated: [November 4th, 2019](https://ogl-srd5.com/changelog#november4th2019)[/center]
![D&D SRD5 Remastered](D&D_SRD5_Remastered.png)

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title: Legal Information
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# Licensing
### Licensing
Permission to copy, modify and distribute the files collectively known as the System Reference Document 5.1 ("SRD5") is granted solely through the use of the Open Gaming License, Version 1.0a.

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@ -4,8 +4,6 @@ title: Beyond 1st Level
[TOC]
# Beyond 1st Level
As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called **gaining a level**.
When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.

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@ -4,7 +4,7 @@ title: Equipment
[TOC]
# Equipment
## Coins
Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

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---
title: customization
title: Customization
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[TOC]

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@ -4,8 +4,6 @@ title: Spellcasting
[TOC]
# Spellcasting
Magic permeates fantasy gaming worlds and often appears in the form of a spell.
This chapter provides the rules for casting spells. Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.

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@ -4,9 +4,7 @@ title: Non-Player Characters
[TOC]
# Non-Player Characters
This appendix contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
# Customizing NPCs