## Chuul *Large aberration, chaotic evil* **Armor Class** 16 (natural armor) **Hit Points** 93 (11d10+33) **Speed** 30 ft., swim 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) | **Skills** Perception +4 **Damage Immunities** poison **Condition Immunities** poisoned **Senses** darkvision 60 ft., passive Perception 14 **Languages** understands Deep Speech but can't speak **Challenge** 4 (1,100 XP) ***Amphibious***. The chuul can breathe air and water. ***Sense Magic***. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the *detect magic* spell but isn't itself magical. ###### Actions ***Multiattack***. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. ***Pincer***. *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. ***Tentacles***. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.