### Efreeti (Genie) *Large elemental, lawful evil* **Armor Class** 17 (natural armor) **Hit Points** 200 (16d10+112) **Speed** 40 ft., fly 60 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) | **Saving Throws** Int +7, Wis +6, Cha +7 **Damage Immunities** fire **Senses** darkvision 120 ft., passive Perception 12 **Languages** Ignan **Challenge** 11 (7,200 XP) ***Elemental Demise***. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. ***Innate Spellcasting***. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components At will: *detect magic* 3/day each: *enlarge/reduce*, *tongues* 1/day each: *conjure elemental* (fire elemental only), *gaseous form*, *invisibility*, *major image*, *plane shift*, *wall of fire* ###### Actions ***Multiattack***. The efreeti makes two scimitar attacks or uses its Hurl Flame twice. ***Scimitar***. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6+6) slashing damage plus 7 (2d6) fire damage. ***Hurl Flame***. *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (5d6) fire damage.