## Ettin *Large giant, chaotic evil* **Armor Class** 12 (natural armor) **Hit Points** 85 (10d10+30) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) | **Skills** Perception +4 **Senses** darkvision 60 ft., passive Perception 14 **Languages** Giant, Orc **Challenge** 4 (1,100 XP) ***Two Heads***. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. ***Wakeful***. When one of the ettin's heads is asleep, its other head is awake. ###### Actions ***Multiattack***. The ettin makes two attacks: one with its battleaxe and one with its morningstar. ***Battleaxe***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) slashing damage. ***Morningstar***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) piercing damage.