### Giant Goat *Large beast, unaligned* **Armor Class** 11 (natural armor) **Hit Points** 19 (3d10+3) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | **Senses** passive Perception 11 **Languages** - **Challenge** 1/2 (100 XP) ***Charge***. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. ***Sure-Footed***. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ###### Actions ***Ram***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4+3) bludgeoning damage.