### Glabrezu (Demon) *Large fiend (demon), chaotic evil* **Armor Class** 17 (natural armor) **Hit Points** 157 (15d10+75) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) | **Saving Throws** Str +9, Con +9, Wis +7, Cha +7 **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** poison **Condition Immunities** poisoned **Senses** truesight 120 ft., passive Perception 13 **Languages** Abyssal, telepathy 120 ft. **Challenge** 9 (5,000 XP) ***Innate Spellcasting***. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material Components At will: *darkness*, *detect magic*, *dispel magic* 1/day each: *confusion*, *fly*, *power word stun* ***Magic Resistance***. The glabrezu has advantage on saving throws against spells and other magical effects. ###### Actions ***Multiattack***. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. ***Pincer***. *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 16 (2d10+5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. ***Fist***. *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) bludgeoning damage.