## Lizardfolk *Medium humanoid (lizardfolk), neutral* **Armor Class** 15 (natural armor, shield) **Hit Points** 22 (4d8+4) **Speed** 30 ft., swim 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | **Skills** Perception +3, Stealth +4, Survival +5 **Senses** passive Perception 13 **Languages** Draconic **Challenge** 1/2 (100 XP) ***Hold Breath***. The lizardfolk can hold its breath for 15 minutes. ###### Actions ***Multiattack***. The lizardfolk makes two melee attacks, each one with a different weapon. ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage. ***Heavy Club***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage. ***Javelin***. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage. ***Spiked Shield***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.