### Noble *Medium humanoid (any race), any alignment* **Armor Class** 15 (breastplate) **Hit Points** 9 (2d8) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | **Skills** Deception +5, Insight +4, Persuasion +5 **Senses** passive Perception 12 **Languages** any two languages **Challenge** 1/8 (25 XP) ###### Actions ***Rapier***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage. ###### Reactions ***Parry***. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. **Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent **courtiers** who aren't of noble birth.