### Panther *Medium beast, unaligned* **Armor Class** 12 **Hit Points** 13 (3d8) **Speed** 50 ft., climb 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) | **Skills** Perception +4, Stealth +6 **Senses** passive Perception 14 **Languages** - **Challenge** 1/4 (50 XP) ***Keen Smell***. The panther has advantage on Wisdom (Perception) checks that rely on smell. ***Pounce***. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. ###### Actions ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage. ***Claw***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) slashing damage.