## Pseudodragon *Tiny dragon, neutral good* **Armor Class** 13 (natural armor) **Hit Points** 7 (2d4+2) **Speed** 15 ft., fly 60 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | **Skills** Perception +3, Stealth +4 **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13 **Languages** understands Common and Draconic but can't speak **Challenge** 1/4 (50 XP) ***Keen Senses***. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. ***Magic Resistance***. The pseudodragon has advantage on saving throws against spells and other magical effects. ***Limited Telepathy***. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. ###### Actions ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) piercing damage. ***Sting***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.