### Thug *Medium humanoid (any race), any non-good alignment* **Armor Class** 11 (leather armor) **Hit Points** 32 (5d8 + 10) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | **Skills** Intimidation +2 **Senses** passive Perception 10 **Languages** any one language (usually Common) **Challenge** 1/2 (100 XP) ***Pack Tactics***. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated. ###### Actions ***Multiattack***. The thug makes two melee attacks. ***Mace***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (1d6 + 2) bludgeoning damage. ***Heavy Crossbow***. *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (1d10) piercing damage. **Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.