### Guard *Medium humanoid (any race), any alignment* **Armor Class** 16 (chain shirt, shield) **Hit Points** 11 (2d8 + 2) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | **Skills** Perception +2 **Senses** passive Perception 12 **Languages** any one language (usually Common) **Challenge** 1/8 (25 XP) ###### Actions ***Spear***. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. **Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.