## Lamia *Large monstrosity, chaotic evil* **Armor Class** 13 (natural armor) **Hit Points** 97 (13d10+26) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | **Skills** Deception +7, Insight +4, Stealth +3 **Senses** darkvision 60 ft., passive Perception 12 **Languages** Abyssal, Common **Challenge** 4 (1,100 XP) ***Innate Spellcasting***. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: *disguise self* (any humanoid form), *major image* 3/day each: *charm person*, *mirror image*, *scrying*, *suggestion* 1/day: *geas* ###### Actions ***Multiattack***. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (2d10+3) slashing damage. ***Dagger***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage. ***Intoxicating Touch***. *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.