### Animated Armor (Animated Object) *Medium construct, unaligned* **Armor Class** 18 (natural armor) **Hit Points** 33 (6d8+6) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) | **Damage Immunities** poison, psychic **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6 **Languages** - **Challenge** 1 (200 XP) ***Antimagic Susceptibility***. The armor is incapacitated while in the area of an *antimagic field*. If targeted by *dispel magic*, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. ***False Appearance***. While the armor remains motionless, it is indistinguishable from a normal suit of armor. ###### Actions ***Multiattack***. The armor makes two melee attacks. ***Slam***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.