# Monsters (Z) ## Zombies ### Zombie *Medium undead, neutral evil* **Armor Class** 8 **Hit Points** 22 (3d8+9) **Speed** 20 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|--------|--------| | 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) | **Saving Throws** Wis +0 **Damage Immunities** poison **Condition Immunities** poisoned **Senses** darkvision 60 ft., passive Perception 8 **Languages** understands the languages it knew in life but can't speak **Challenge** 1/4 (50 XP) ***Undead Fortitude***. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ###### Actions ***Slam***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage. ### Ogre Zombie *Large undead, neutral evil* **Armor Class** 8 **Hit Points** 85 (9d10+36) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|--------|--------| | 19 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 6 (-2) | 5 (-3) | **Saving Throws** Wis +0 **Damage Immunities** poison **Condition Immunities** poisoned **Senses** darkvision 60 ft., passive Perception 8 **Languages** understands Common and Giant but can't speak **Challenge** 2 (450 XP) ***Undead Fortitude***. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ###### Actions ***Morningstar***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage.