### Druid *Medium humanoid (any race), any alignment* **Armor Class** 11 (16 with *barkskin*) **Hit Points** 27 (5d8 + 5) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | **Skills** Medicine +4, Nature +3, Perception +4 **Senses** passive Perception 14 **Languages** Druidic plus any two languages **Challenge** 2 (450 XP) ***Spellcasting***. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): *druidcraft*, *produce flame*, *shillelagh* 1st level (4 slots): *entangle*, *longstrider*, *speak with animals*, *thunderwave* 2nd level (3 slots): *animal messenger*, *barkskin* ###### Actions ***Quarterstaff***. *Melee Weapon Attack:* +2 to hit (+4 to hit with *shillelagh*), reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with *shillelagh*. **Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.