### Dust Mephit *Small elemental, neutral evil* **Armor Class** 12 **Hit Points** 17 (5d6) **Speed** 30 ft., fly 30 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | **Skills** Perception +2, Stealth +4 **Damage Vulnerabilities** Fire **Damage Immunities** Poison **Condition Immunities** Poisoned **Senses** Darkvision 60 ft., passive Perception 12 **Languages** Auran, Terran **Challenge** 1/2 (100 XP) ***Death Burst***. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. ***Innate Spellcasting (1/Day)***. The mephit can innately cast *sleep*, requiring no material components. Its innate spellcasting ability is Charisma. ###### Actions ***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4+2) slashing damage. ***Blinding Breath (Recharge 6)***. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.