### Goat *Medium beast, unaligned* **Armor Class** 10 **Hit Points** 4 (1d8) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) | **Senses** passive Perception 10 **Languages** - **Challenge** 0 (10 XP) ***Charge***. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. ***Sure-Footed***. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ###### Actions ***Ram***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.