### Steam Mephit *Small elemental, neutral evil* **Armor Class** 10 **Hit Points** 21 (6d6) **Speed** 30 ft., fly 30 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | **Damage Immunities** fire, poison **Condition Immunities** poisoned **Senses** darkvision 60 ft., passive Perception 10 **Languages** Aquan, Ignan **Challenge** 1/4 (50 XP) ***Death Burst***. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. ***Innate Spellcasting (1/Day)***. The mephit can innately cast *blur*, requiring no material components. Its innate spellcasting ability is Charisma. ###### Actions ***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) slashing damage plus 2 (1d4) fire damage. ***Steam Breath (Recharge 6)***. The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.