## Xorn *Medium elemental, neutral* **Armor Class** 19 (natural armor) **Hit Points** 73 (7d8+42) **Speed** 20 ft., burrow 20 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) | **Skills** Perception +6, Stealth +3 **Damage Resistances** piercing and slashing from nonmagical attacks that aren't adamantine **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 16 **Languages** Terran **Challenge** 5 (1,800 XP) ***Earth Glide***. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. ***Stone Camouflage***. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ***Treasure Sense***. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. ###### Actions ***Multiattack***. The xorn makes three claw attacks and one bite attack. ***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage. ***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (3d6+3) piercing damage.