## Specter *Medium undead, chaotic evil* **Armor Class** 12 **Hit Points** 22 (5d8) **Speed** 0 ft., fly 50 ft. (hover) | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** necrotic, poison **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious **Senses** darkvision 60 ft., passive Perception 10 **Languages** understands all languages it knew in life but can't speak **Challenge** 1 (200 XP) ***Incorporeal Movement***. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. ***Sunlight Sensitivity***. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ###### Actions ***Life Drain***. *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.