### Bone Devil *Large fiend (devil), lawful evil* **Armor Class** 19 (natural armor) **Hit Points** 142 (15d10+60) **Speed** 40 ft., fly 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | **Saving Throws** Int +5, Wis +6, Cha +7 **Skills** Deception +7, Insight +6 **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered **Damage Immunities** fire, poison **Condition Immunities** poisoned **Senses** darkvision 120 ft., passive Perception 12 **Languages** Infernal, telepathy 120 ft. **Challenge** 9 (5,000 XP) ***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision. ***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects. ###### Actions ***Multiattack***. The devil makes three attacks: two with its claws and one with its sting. ***Claw***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8+4) slashing damage. ***Sting***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.