### Iron Golem *Large construct, unaligned* **Armor Class** 20 (natural armor) **Hit Points** 210 (20d10+100) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) | **Damage Immunities** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned **Senses** darkvision 120 ft., passive Perception 10 **Languages** understands the languages of its creator but can't speak **Challenge** 16 (15,000 XP) ***Fire Absorption***. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. ***Immutable Form***. The golem is immune to any spell or effect that would alter its form. ***Magic Resistance***. The golem has advantage on saving throws against spells and other magical effects. ***Magic Weapons***. The golem's weapon attacks are magical. ###### Actions ***Multiattack***. The golem makes two melee attacks. ***Slam***. *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 20 (3d8+7) bludgeoning damage. ***Sword***. *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 23 (3d10+7) slashing damage. ***Poison Breath (Recharge 6)***. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.