## Merrow *Large monstrosity, chaotic evil* **Armor Class** 13 (natural armor) **Hit Points** 45 (6d10+12) **Speed** 10 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | **Senses** darkvision 60 ft., passive Perception 10 **Languages** Abyssal, Aquan **Challenge** 2 (450 XP) ***Amphibious***. The merrow can breathe air and water. ###### Actions ***Multiattack***. The merrow makes two attacks: one with its bite and one with its claws or harpoon. ***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) piercing damage. ***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4+4) slashing damage. ***Harpoon***. *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.