### Planetar (Angel) *Large celestial, lawful good* **Armor Class** 19 (natural armor) **Hit Points** 200 (16d10+112) **Speed** 40 ft., fly 120 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 24 (+7) | 20 (+5) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) | **Saving Throws** Con +12, Wis +11, Cha +12 **Skills** Perception +11 **Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks **Condition Immunities** charmed, exhaustion, frightened **Senses** truesight 120 ft., passive Perception 21 **Languages** all, telepathy 120 ft. **Challenge** 16 (15,000 XP) ***Angelic Weapons***. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). ***Divine Awareness***. The planetar knows if it hears a lie. ***Innate Spellcasting***. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material Components At will: *detect evil and good*, *invisibility* (self only) 3/day each: *blade barrier*, *dispel evil and good*, *flame strike*, *raise dead* 1/day each: *commune*, *control weather*, *insect plague* ***Magic Resistance***. The planetar has advantage on saving throws against spells and other magical effects. ###### Actions ***Multiattack***. The planetar makes two melee attacks. ***Greatsword***. *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage. ***Healing Touch (4/Day)***. The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.