# Young White Dragon (Chromatic) *Large dragon, chaotic evil* **Armor Class** 17 (natural armor) **Hit Points** 133 (14d10+56) **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) | **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4 **Skills** Perception +6, Stealth +3 **Damage Immunities** cold **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 **Languages** Common, Draconic **Challenge** 6 (2,300 XP) ***Ice Walk***. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. ###### Actions ***Multiattack***. The dragon makes three attacks: one with its bite and two with its claws. ***Bite***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10+4) piercing damage plus 4 (1d8) cold damage. ***Claw***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage. ***Cold Breath (Recharge 5-6)***. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.