## Grimlock *Medium humanoid (grimlock), neutral evil* **Armor Class** 11 **Hit Points** 11 (2d8+2) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) | **Skills** Athletics +5, Perception +3, Stealth +3 **Condition Immunities** blinded **Senses** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13 **Languages** Undercommon **Challenge** 1/4 (50 XP) ***Blind Senses***. The grimlock can't use its blindsight while deafened and unable to smell. ***Keen Hearing and Smell***. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell. ***Stone Camouflage***. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ###### Actions ***Spiked Bone Club***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.