### Minotaur Skeleton *Large undead, lawful evil* **Armor Class** 12 (natural armor) **Hit Points** 67 (9d10+18) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | **Damage Vulnerabilities** bludgeoning **Damage Immunities** poison **Condition Immunities** exhaustion, poisoned **Senses** darkvision 60 ft., passive Perception 9 **Languages** understands Abyssal but can't speak **Challenge** 2 (450 XP) ***Charge***. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. ###### Actions ***Greataxe***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage. ***Gore***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage.