### Spirit Naga *Large monstrosity, chaotic evil* **Armor Class** 15 (natural armor) **Hit Points** 75 (10d10+20) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | **Damage Immunities** poison **Condition Immunities** charmed, poisoned **Senses** darkvision 60 ft., passive Perception 12 **Languages** Abyssal, Common **Challenge** 8 (3,900 XP) ***Rejuvenation***. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a *wish* spell can prevent this trait from functioning. ***Spellcasting***. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): *mage hand*, *minor illusion*, *ray of frost* 1st level (4 slots): *charm person*, *detect magic*, *sleep* 2nd level (3 slots): *detect thoughts*, *hold person* 3rd level (3 slots): *lightning bolt*, *water breathing* 4th level (3 slots): *blight*, *dimension door* 5th level (2 slots): *dominate person* ###### Actions ***Bite***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. [Nightmare](new/Nightmare.md)