### Scout *Medium humanoid (any race), any alignment* **Armor Class** 13 (leather armor) **Hit Points** 16 (3d8 + 3) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | **Skills** Nature +4, Perception +5, Stealth +6, Survival +5 **Senses** passive Perception 15 **Languages** any one language (usually Common) **Challenge** 1/2 (100 XP) ***Keen Hearing and Sight***. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. ###### Actions ***Multiattack***. The scout makes two melee attacks or two ranged attacks. ***Shortsword***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. ***Longbow***. *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage. **Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.