## Azer *Medium elemental, lawful neutral* **Armor Class** 17 (natural armor, shield) **Hit Points** 39 (6d8+12) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | **Saving Throws** Con +4 **Damage Immunities** fire, poison **Condition Immunities** poisoned **Senses** passive Perception 11 **Languages** Ignan **Challenge** 2 (450 XP) ***Heated Body***. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. ***Heated Weapons***. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). ***Illumination***. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ###### Actions ***Warhammer***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.