# Creatures (J-L) ## Jackal *Small beast, unaligned* **Armor Class** 12 **Hit Points** 3 (1d6) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|--------| | 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) | **Skills** Perception +3 **Senses** passive Perception 13 **Languages** - **Challenge** 0 (10 XP) ***Keen Hearing and Smell***. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. ***Pack Tactics***. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated. ###### Actions ***Bite***. *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4-1) piercing damage. ## Killer Whale *Huge beast, unaligned* **Armor Class** 12 (natural armor) **Hit Points** 90 (12d12+12) **Speed** 0 ft., swim 60 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 19 (+4) | 10 (+0) | 13 (+1) | 3 (-4) | 12 (+1) | 7 (-2) | **Skills** Perception +3 **Senses** blindsight 120 ft., passive Perception 13 **Languages** - **Challenge** 3 (700 XP) ***Echolocation***. The whale can't use its blindsight while deafened. ***Hold Breath***. The whale can hold its breath for 30 minutes. ***Keen Hearing***. The whale has advantage on Wisdom (Perception) checks that rely on hearing. ###### Actions ***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 21 (5d6+4) piercing damage. ## Lion *Large beast, unaligned* **Armor Class** 12 **Hit Points** 26 (4d10+4) **Speed** 50 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) | **Skills** Perception +3, Stealth +6 **Senses** passive Perception 13 **Languages** - **Challenge** 1 (200 XP) ***Keen Smell***. The lion has advantage on Wisdom (Perception) checks that rely on smell. ***Pack Tactics***. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. ***Pounce***. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. ***Running Leap***. With a 10-foot running start, the lion can long jump up to 25 feet. ###### Actions ***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage. ***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage. ## Lizard *Tiny beast, unaligned* **Armor Class** 10 **Hit Points** 2 (1d4) **Speed** 20 ft., climb 20 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|--------|--------| | 2 (-4) | 11 (+0) | 10 (+0) | 1 (-5) | 8 (-1) | 3 (-4) | **Senses** darkvision 30 ft., passive Perception 9 **Languages** - **Challenge** 0 (10 XP) ###### Actions ***Bite***. *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.