Autodoze-
*Do not autodoze for roads,rails, or wire if not enough money to actually
build it
Micropolis::map[] array-
*Consider changing type from 'char' to 'short'
Simulator speeds-
*Do not change behavior of sim based on speed, i.e. crime scans
should be done every cycle, even at the high speeds.
*Do not have sprite's movement speed be dependent on speed.
Budget dialog-
*Press escape to close
Coal powerplant-
*When third tile of second row is on fire, something appears to revert it to
the animated smoke stack.
On Game Load-
*All zones are unpowered for the first several ticks. I'd imagine there
are similar problems with the landValueMap, pollutionMap, tfDensity,
policeCoverage etc. I think what should happen is that the various methods
that update these maps should be called at load time.
*Evaluation data is not available.
*cityTime may not match history.cityTime
Mouse pointer-
*Would be nice if tool dragging would help keep lines straight
Disasters-
*When running FAST or SUPER_FAST, automatically pause or slow down the
simulation when a disaster occurs.
City size notifications-
*Pause and pop up a message the first time the city reaches 2000, 10000,
50000, etc. people.
Code janitor-
*Rename fireZone() to killZone()... (I think that name might be better description.)