engine bugfix: when downgrading full res to little houses, preserve pwrbit

This fixes the bug where a powered RES zone will temporarily flash
"no power" when it downgrades from full to partial.

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@780 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
jason@long.name 2013-08-11 04:07:07 +00:00
parent a32769259c
commit 1c4eb5a346

View file

@ -1149,7 +1149,8 @@ class MapScanner
{
// downgrade from full-size zone to 8 little houses
city.setTile(xpos, ypos, (char)(FREEZ | BULLBIT));
int pwrBit = (cchr & PWRBIT);
city.setTile(xpos, ypos, (char)(FREEZ | BULLBIT | pwrBit));
for (int x = xpos-1; x <= xpos+1; x++)
{
for (int y = ypos-1; y <= ypos+1; y++)