animation: make FIRE an animation
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2 changed files with 19 additions and 8 deletions
11
graphics/fire.ani
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11
graphics/fire.ani
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<?xml version="1.0"?>
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<micropolis-animation>
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<frame>terrain@0,896</frame>
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<frame>terrain@0,912</frame>
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<frame>terrain@0,928</frame>
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<frame>terrain@0,944</frame>
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<frame>terrain@0,960</frame>
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<frame>terrain@0,976</frame>
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<frame>terrain@0,992</frame>
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<frame>terrain@0,1008</frame>
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</micropolis-animation>
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@ -71,14 +71,14 @@
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54 terrain@0,864 (noburn)(description=#5)(behavior=RADIOACTIVE)(pollution=255)
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55 terrain@0,880 (noburn)(description=#5)(behavior=RADIOACTIVE)(pollution=255)
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# BEGIN FIRE ANIMATION #
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56 terrain@0,896 (noburn)(description=#6)(behavior=FIRE)(becomes=57)(pollution=90)
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57 terrain@0,912 (noburn)(description=#6)(behavior=FIRE)(becomes=58)(pollution=90)
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58 terrain@0,928 (noburn)(description=#6)(behavior=FIRE)(becomes=59)(pollution=90)
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59 terrain@0,944 (noburn)(description=#6)(behavior=FIRE)(becomes=60)(pollution=90)
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60 terrain@0,960 (noburn)(description=#6)(behavior=FIRE)(becomes=61)(pollution=90)
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61 terrain@0,976 (noburn)(description=#6)(behavior=FIRE)(becomes=62)(pollution=90)
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62 terrain@0,992 (noburn)(description=#6)(behavior=FIRE)(becomes=63)(pollution=90)
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63 terrain@0,1008 (noburn)(description=#6)(behavior=FIRE)(becomes=56)(pollution=90)
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56 fire (noburn)(description=#6)(behavior=FIRE)(pollution=90)
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57
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58
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59
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60
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61
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62
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63
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# BEGIN ROADS WITH NO TRAFFIC #
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64 roads@0,0 (bulldozable)(noburn)(overwater)(description=#7)(behavior=ROAD)
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65 roads@0,16 (bulldozable)(noburn)(overwater)(description=#7)(behavior=ROAD)
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