graphics: make coal-smoke a separate layer to animate
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3 changed files with 16 additions and 16 deletions
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graphics/coal_smoke_frames.png
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graphics/coal_smoke_frames.png
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graphics/coal_smoke_frames_3x3.png
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graphics/coal_smoke_frames_3x3.png
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@ -960,22 +960,22 @@
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914 misc_animation@0,1392 (conducts)(building-part=688,1,0) (becomes=915)(onshutdown=689)
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914 misc_animation@0,1392 (conducts)(building-part=688,1,0) (becomes=915)(onshutdown=689)
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915 misc_animation@0,1408 (conducts)(building-part=688,1,0) (becomes=912)(onshutdown=689)
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915 misc_animation@0,1408 (conducts)(building-part=688,1,0) (becomes=912)(onshutdown=689)
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# BEGIN COAL PLANT SMOKE #
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# BEGIN COAL PLANT SMOKE #
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916 misc_animation@0,1424 (conducts)(building-part=750,1,-1)(becomes=917)(onshutdown=747)
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916 coal@32,0 |coal_smoke_frames@32,0 (conducts)(building-part=750,1,-1)(becomes=917)(onshutdown=747)
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917 misc_animation@0,1440 (conducts)(building-part=750,1,-1)(becomes=918)(onshutdown=747)
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917 coal@32,0 |coal_smoke_frames@96,0 (conducts)(building-part=750,1,-1)(becomes=918)(onshutdown=747)
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918 misc_animation@0,1456 (conducts)(building-part=750,1,-1)(becomes=919)(onshutdown=747)
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918 coal@32,0 |coal_smoke_frames@160,0 (conducts)(building-part=750,1,-1)(becomes=919)(onshutdown=747)
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919 misc_animation@0,1472 (conducts)(building-part=750,1,-1)(becomes=916)(onshutdown=747)
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919 coal@32,0 |coal_smoke_frames@224,0 (conducts)(building-part=750,1,-1)(becomes=916)(onshutdown=747)
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920 misc_animation@0,1488 (conducts)(building-part=750,2,-1)(becomes=921)(onshutdown=748)
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920 coal@48,0 |coal_smoke_frames@48,0 (conducts)(building-part=750,2,-1)(becomes=921)(onshutdown=748)
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921 misc_animation@0,1504 (conducts)(building-part=750,2,-1)(becomes=922)(onshutdown=748)
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921 coal@48,0 |coal_smoke_frames@112,0 (conducts)(building-part=750,2,-1)(becomes=922)(onshutdown=748)
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922 misc_animation@0,1520 (conducts)(building-part=750,2,-1)(becomes=923)(onshutdown=748)
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922 coal@48,0 |coal_smoke_frames@176,0 (conducts)(building-part=750,2,-1)(becomes=923)(onshutdown=748)
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923 misc_animation@0,1536 (conducts)(building-part=750,2,-1)(becomes=920)(onshutdown=748)
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923 coal@48,0 |coal_smoke_frames@240,0 (conducts)(building-part=750,2,-1)(becomes=920)(onshutdown=748)
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924 misc_animation@0,1552 (conducts)(building-part=750,1,0) (becomes=925)(onshutdown=751)
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924 coal@32,16|coal_smoke_frames@32,16 (conducts)(building-part=750,1,0) (becomes=925)(onshutdown=751)
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925 misc_animation@0,1568 (conducts)(building-part=750,1,0) (becomes=926)(onshutdown=751)
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925 coal@32,16|coal_smoke_frames@96,16 (conducts)(building-part=750,1,0) (becomes=926)(onshutdown=751)
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926 misc_animation@0,1584 (conducts)(building-part=750,1,0) (becomes=927)(onshutdown=751)
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926 coal@32,16|coal_smoke_frames@160,16 (conducts)(building-part=750,1,0) (becomes=927)(onshutdown=751)
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927 misc_animation@0,1600 (conducts)(building-part=750,1,0) (becomes=924)(onshutdown=751)
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927 coal@32,16|coal_smoke_frames@224,16 (conducts)(building-part=750,1,0) (becomes=924)(onshutdown=751)
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928 misc_animation@0,1616 (conducts)(building-part=750,2,0) (becomes=929)(onshutdown=752)
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928 coal@48,16|coal_smoke_frames@48,16 (conducts)(building-part=750,2,0) (becomes=929)(onshutdown=752)
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929 misc_animation@0,1632 (conducts)(building-part=750,2,0) (becomes=930)(onshutdown=752)
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929 coal@48,16|coal_smoke_frames@112,16 (conducts)(building-part=750,2,0) (becomes=930)(onshutdown=752)
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930 misc_animation@0,1648 (conducts)(building-part=750,2,0) (becomes=931)(onshutdown=752)
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930 coal@48,16|coal_smoke_frames@176,16 (conducts)(building-part=750,2,0) (becomes=931)(onshutdown=752)
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931 misc_animation@0,1664 (conducts)(building-part=750,2,0) (becomes=928)(onshutdown=752)
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931 coal@48,16|coal_smoke_frames@240,16 (conducts)(building-part=750,2,0) (becomes=928)(onshutdown=752)
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# BEGIN STADIUM PLAYFIELD #
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# BEGIN STADIUM PLAYFIELD #
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# Note: the original source code made these unburnable, which doesn't make sense
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# Note: the original source code made these unburnable, which doesn't make sense
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932 misc_animation@0,1680 (conducts)(description=#24)(becomes=933)
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932 misc_animation@0,1680 (conducts)(description=#24)(becomes=933)
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