tiles: eliminate redundant predicate checkWet in favor of isOverWater
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2 changed files with 1 additions and 13 deletions
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@ -194,7 +194,7 @@ public abstract class Sprite
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city.makeExplosion(xpos, ypos);
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}
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}
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if (checkWet(t)) {
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if (isOverWater(t)) {
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city.setTile(xpos, ypos, RIVER);
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}
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else {
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@ -352,18 +352,6 @@ public class TileConstants
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}
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}
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public static boolean checkWet(int tile)
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{
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assert (tile & LOMASK) == tile;
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return (tile == POWERBASE ||
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tile == POWERBASE+1 ||
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tile == RAILBASE ||
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tile == RAILBASE + 1 ||
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tile == BRWH ||
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tile == BRWV);
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}
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public static CityDimension getZoneSizeFor(int tile)
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{
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assert isZoneCenter(tile);
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