javadocs: explain a little more about draw bridges
git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@570 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
parent
4158265409
commit
84fa05500b
2 changed files with 10 additions and 2 deletions
|
@ -275,6 +275,14 @@ class MapScanner
|
|||
|
||||
/**
|
||||
* Called when the current tile is a road bridge over water.
|
||||
* Handles the draw bridge. For the draw bridge to appear,
|
||||
* there must be a boat on the water, the boat must be
|
||||
* within a certain distance of the bridge, it must be where
|
||||
* the map generator placed 'channel' tiles (these are tiles
|
||||
* that look just like regular river tiles but have a different
|
||||
* numeric value), and you must be a little lucky.
|
||||
*
|
||||
* @return true if the draw bridge is open; false otherwise
|
||||
*/
|
||||
boolean doBridge()
|
||||
{
|
||||
|
|
|
@ -135,7 +135,7 @@ public class TileConstants
|
|||
public static final char NUCLEAR = 816;
|
||||
public static final char LASTZONE = 826;
|
||||
public static final char LIGHTNINGBOLT = 827;
|
||||
public static final char HBRDG0 = 828;
|
||||
public static final char HBRDG0 = 828; //draw bridge tiles (horz)
|
||||
public static final char HBRDG1 = 829;
|
||||
public static final char HBRDG2 = 830;
|
||||
public static final char HBRDG3 = 831;
|
||||
|
@ -152,7 +152,7 @@ public class TileConstants
|
|||
public static final char COALSMOKE4 = 928;
|
||||
public static final char FOOTBALLGAME1 = 932;
|
||||
public static final char FOOTBALLGAME2 = 940;
|
||||
public static final char VBRDG0 = 948;
|
||||
public static final char VBRDG0 = 948; //draw bridge tiles (vert)
|
||||
public static final char VBRDG1 = 949;
|
||||
public static final char VBRDG2 = 950;
|
||||
public static final char VBRDG3 = 951;
|
||||
|
|
Reference in a new issue