cleanup: rename fireZone to killZone
since the function is not about setting fire to a zone, rather it is about nullifying the ability of the zone git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@568 d9718cc8-9f43-0410-858b-315f434eb58c
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4 changed files with 4 additions and 11 deletions
7
TODO
7
TODO
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@ -17,10 +17,6 @@ Finances-
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Budget dialog-
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*Press escape to close
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Coal powerplant-
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*When third tile of second row is on fire, something appears to revert it to
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the animated smoke stack.
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On Game Load-
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*All zones are unpowered for the first several ticks. I'd imagine there
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are similar problems with the landValueMap, pollutionMap, tfDensity,
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@ -39,6 +35,3 @@ Disasters-
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City size notifications-
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*Pause and pop up a message the first time the city reaches 2000, 10000,
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50000, etc. people.
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Code janitor-
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*Rename fireZone() to killZone()... (I think that name might be better description.)
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@ -193,7 +193,7 @@ class MapScanner
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int c = city.map[ytem][xtem];
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if ((c & BURNBIT) != 0) {
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if ((c & ZONEBIT) != 0) {
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city.fireZone(xtem, ytem, c);
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city.killZone(xtem, ytem, c);
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if ((c & LOMASK) > IZB) { //explode
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city.makeExplosion(xtem, ytem);
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}
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@ -235,7 +235,7 @@ class MapScanner
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(t >= WOODS5 && t < FLOOD))
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{
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if ((c & ZONEBIT) != 0) {
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city.fireZone(xx, yy, c);
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city.killZone(xx, yy, c);
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}
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city.setTile(xx, yy, (char)(FLOOD + PRNG.nextInt(3)));
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}
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@ -2361,7 +2361,7 @@ public class Micropolis
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* since otherwise the user would no longer have a way of destroying
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* the zone.
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*/
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void fireZone(int xpos, int ypos, int zoneTile)
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void killZone(int xpos, int ypos, int zoneTile)
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{
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rateOGMem[ypos/8][xpos/8] -= 20;
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@ -183,7 +183,7 @@ public abstract class Sprite
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return; //cannot destroy it
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}
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if ((z & ZONEBIT) != 0) {
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city.fireZone(xpos, ypos, z);
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city.killZone(xpos, ypos, z);
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if (t > RZB) {
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city.makeExplosion(xpos, ypos);
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}
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