cleanup: rename fireZone to killZone
since the function is not about setting fire to a zone, rather it is about nullifying the ability of the zone git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@568 d9718cc8-9f43-0410-858b-315f434eb58c
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TODO
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TODO
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@ -17,10 +17,6 @@ Finances-
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Budget dialog-
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*Press escape to close
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Coal powerplant-
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*When third tile of second row is on fire, something appears to revert it to
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the animated smoke stack.
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On Game Load-
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*All zones are unpowered for the first several ticks. I'd imagine there
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are similar problems with the landValueMap, pollutionMap, tfDensity,
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@ -39,6 +35,3 @@ Disasters-
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City size notifications-
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*Pause and pop up a message the first time the city reaches 2000, 10000,
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50000, etc. people.
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Code janitor-
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*Rename fireZone() to killZone()... (I think that name might be better description.)
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