diff --git a/graphics/tiles.rc b/graphics/tiles.rc index 4f7dffd..ac196d4 100644 --- a/graphics/tiles.rc +++ b/graphics/tiles.rc @@ -54,6 +54,7 @@ 53 terrain@0,848,16,16 54 terrain@0,864,16,16 55 terrain@0,880,16,16 +# BEGIN FIRE ANIMATION # 56 terrain@0,896,16,16 (becomes=57) 57 terrain@0,912,16,16 (becomes=58) 58 terrain@0,928,16,16 (becomes=59) @@ -62,6 +63,7 @@ 61 terrain@0,976,16,16 (becomes=62) 62 terrain@0,992,16,16 (becomes=63) 63 terrain@0,1008,16,16 (becomes=56) +# BEGIN ROADS WITH NO TRAFFIC # 64 roads@0,0,16,16 65 roads@0,16,16,16 66 roads@0,32,16,16 @@ -78,6 +80,7 @@ 77 roads@0,32,16,16 |roadwire@0,0,16,16 78 roads@0,48,16,16 |roadwire@0,16,16,16 79 roads@0,240,16,16 +# BEGIN ROADS WITH LIGHT TRAFFIC # 80 roads@0,0,16,16 |traffic@0,0,16,16 (becomes=128) 81 roads@0,16,16,16 |traffic@0,16,16,16 (becomes=129) 82 roads@0,32,16,16 |traffic@0,0,16,16 (becomes=130) @@ -142,6 +145,7 @@ 141 roads@0,32,16,16 |traffic@48,0,16,16 |roadwire@0,0,16,16 (becomes=125) 142 roads@0,48,16,16 |traffic@48,16,16,16 |roadwire@0,16,16,16 (becomes=126) 143 roads@0,240,16,16 (becomes=127) +# BEGIN ROADS WITH HEAVY TRAFFIC # 144 roads@0,0,16,16 |traffic@64,0,16,16 (becomes=192) 145 roads@0,16,16,16 |traffic@64,16,16,16 (becomes=193) 146 roads@0,32,16,16 |traffic@64,0,16,16 (becomes=194) @@ -206,6 +210,7 @@ 205 roads@0,32,16,16 |traffic@112,0,16,16 |roadwire@0,0,16,16 (becomes=189) 206 roads@0,48,16,16 |traffic@112,16,16,16 |roadwire@0,16,16,16 (becomes=190) 207 roads@0,240,16,16 (becomes=191) +# BEGIN WIRES AND RAILS # 208 wires@0,0,16,16 209 wires@0,16,16,16 210 wires@0,32,16,16 @@ -238,6 +243,7 @@ 237 rails@0,208,16,16 238 rails@0,224,16,16 239 rails@0,240,16,16 +# BEGIN RESIDENTIAL # 240 res_zones@0,0,16,16 241 res_zones@16,0,16,16 242 res_zones@32,0,16,16 @@ -421,6 +427,7 @@ 420 res_zones@0,896,16,16 421 res_zones@16,896,16,16 422 res_zones@32,896,16,16 +# BEGIN COMMERCIAL # 423 com_zones@0,0,16,16 424 com_zones@16,0,16,16 425 com_zones@32,0,16,16 @@ -610,6 +617,7 @@ 609 com_zones@0,992,16,16 610 com_zones@16,992,16,16 611 com_zones@32,992,16,16 +# BEGIN INDUSTRIAL # 612 ind_zones@0,0,16,16 613 ind_zones@16,0,16,16 614 ind_zones@32,0,16,16 @@ -691,6 +699,7 @@ 690 ind_zones@0,416,16,16 691 ind_zones@16,416,16,16 692 ind_zones@32,416,16,16 +# BEGIN SEAPORT # 693 seaport@0,0,16,16 694 seaport@16,0,16,16 695 seaport@32,0,16,16 @@ -707,6 +716,7 @@ 706 seaport@16,48,16,16 707 seaport@32,48,16,16 708 seaport@48,48,16,16 +# BEGIN AIRPORT # 709 airport@0,0,16,16 710 airport@16,0,16,16 711 airport@32,0,16,16 (becomes=832) @@ -743,6 +753,7 @@ 742 airport@48,80,16,16 743 airport@64,80,16,16 744 airport@80,80,16,16 +# BEGIN COAL POWER # 745 coal@0,0,16,16 746 coal@16,0,16,16 747 coal@32,0,16,16 (becomes=916) @@ -759,6 +770,7 @@ 758 coal@16,48,16,16 759 coal@32,48,16,16 760 coal@48,48,16,16 +# BEGIN FIRE DEPT # 761 firestation@0,0,16,16 762 firestation@16,0,16,16 763 firestation@32,0,16,16 @@ -777,6 +789,7 @@ 776 police@0,32,16,16 777 police@16,32,16,16 778 police@32,32,16,16 +# BEGIN STADIUM # 779 stadium@0,0,16,16 780 stadium@16,0,16,16 781 stadium@32,0,16,16 @@ -793,6 +806,7 @@ 792 stadium@16,48,16,16 793 stadium@32,48,16,16 794 stadium@48,48,16,16 +# BEGIN STADIUM ANIMS # 795 stadium2@0,0,16,16 796 stadium2@16,0,16,16 797 stadium2@32,0,16,16 @@ -809,6 +823,7 @@ 808 stadium2@16,48,16,16 809 stadium2@32,48,16,16 810 stadium2@48,48,16,16 +# BEGIN NUCLEAR POWER # 811 nuclear@0,0,16,16 812 nuclear@16,0,16,16 813 nuclear@32,0,16,16 @@ -825,11 +840,13 @@ 824 nuclear@16,48,16,16 825 nuclear@32,48,16,16 826 nuclear@48,48,16,16 +# BEGIN POWER OUT + BRIDGES # 827 misc_animation@0,0,16,16 828 misc_animation@0,16,16,16 829 misc_animation@0,32,16,16 830 misc_animation@0,48,16,16 831 misc_animation@0,64,16,16 +# BEGIN RADAR DISH # 832 misc_animation@0,80,16,16 (becomes=833) 833 misc_animation@0,96,16,16 (becomes=834) 834 misc_animation@0,112,16,16 (becomes=835) @@ -838,6 +855,7 @@ 837 misc_animation@0,160,16,16 (becomes=838) 838 misc_animation@0,176,16,16 (becomes=839) 839 misc_animation@0,192,16,16 (becomes=832) +# BEGIN FOUNTAIN / FLAG # 840 misc_animation@0,208,16,16 (becomes=841) 841 misc_animation@0,224,16,16 (becomes=842) 842 misc_animation@0,240,16,16 (becomes=843) @@ -858,6 +876,7 @@ 857 misc_animation@0,480,16,16 (becomes=858) 858 misc_animation@0,496,16,16 (becomes=859) 859 misc_animation@0,512,16,16 (becomes=852) +# BEGIN ZONE DESTRUCT & RUBBLIZE # 860 misc_animation@0,528,16,16 (becomes=861) 861 misc_animation@0,544,16,16 (becomes=862) 862 misc_animation@0,560,16,16 (becomes=863) @@ -866,6 +885,7 @@ 865 misc_animation@0,608,16,16 (becomes=866) 866 misc_animation@0,624,16,16 (becomes=867) 867 misc_animation@0,640,16,16 +# not used 868 misc_animation@0,656,16,16 869 misc_animation@0,672,16,16 870 misc_animation@0,688,16,16 @@ -882,6 +902,7 @@ 881 misc_animation@0,864,16,16 882 misc_animation@0,880,16,16 883 misc_animation@0,896,16,16 +# BEGIN SMOKE STACKS # 884 misc_animation@0,912,16,16 (becomes=885) 885 misc_animation@0,928,16,16 (becomes=886) 886 misc_animation@0,944,16,16 (becomes=887) @@ -930,6 +951,7 @@ 929 misc_animation@0,1632,16,16 (becomes=930) 930 misc_animation@0,1648,16,16 (becomes=931) 931 misc_animation@0,1664,16,16 (becomes=928) +# BEGIN STADIUM PLAYFIELD # 932 misc_animation@0,1680,16,16 (becomes=933) 933 misc_animation@0,1696,16,16 (becomes=934) 934 misc_animation@0,1712,16,16 (becomes=935) @@ -946,10 +968,12 @@ 945 misc_animation@0,1888,16,16 (becomes=946) 946 misc_animation@0,1904,16,16 (becomes=947) 947 misc_animation@0,1920,16,16 (becomes=940) +# BEGIN BRIDGE TILES # 948 misc_animation@0,1936,16,16 949 misc_animation@0,1952,16,16 950 misc_animation@0,1968,16,16 951 misc_animation@0,1984,16,16 +# BEGIN NUCLEAR SWIRL # 952 misc_animation@0,2000,16,16 (becomes=953) 953 misc_animation@0,2016,16,16 (becomes=954) 954 misc_animation@0,2032,16,16 (becomes=955)