CityBudget: do not change funds when changing difficulty level
Before I had implemented the New City dialog box, the only way to set the difficulty was via the menu after the game started. Now that the difficulty level can be set before starting the game, there is no need to give/take money when the difficulty changes. git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@603 d9718cc8-9f43-0410-858b-315f434eb58c
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@ -2602,16 +2602,8 @@ public class Micropolis
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{
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assert GameLevel.isValid(newLevel);
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int origFunds = GameLevel.getStartingFunds(gameLevel);
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int newFunds = GameLevel.getStartingFunds(newLevel);
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int delta = origFunds - newFunds;
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gameLevel = newLevel;
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fireOptionsChanged();
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if (budget.totalFunds > delta) {
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spend(delta);
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}
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}
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public void setFunds(int totalFunds)
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