tile animation: synthesize ANIMBIT when saving (for compatibility)
Also, add some safety checks in case Tiles.get() is called with an out-of-range tile number. git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@739 d9718cc8-9f43-0410-858b-315f434eb58c
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3 changed files with 15 additions and 4 deletions
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@ -1964,7 +1964,9 @@ public class Micropolis
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{
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for (int y = 0; y < DEFAULT_HEIGHT; y++)
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{
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map[y][x] = (char) dis.readShort();
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int z = dis.readShort();
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z &= ~(2048); // clear ANIMBIT on import
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map[y][x] = (char) z;
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}
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}
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}
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@ -1976,7 +1978,11 @@ public class Micropolis
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{
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for (int y = 0; y < DEFAULT_HEIGHT; y++)
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{
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out.writeShort(map[y][x]);
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int z = map[y][x];
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if (isAnimated(z)) {
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z |= 2048; //synthesize ANIMBIT on export
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}
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out.writeShort(z);
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}
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}
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}
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@ -283,7 +283,7 @@ public class TileConstants
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public static boolean isAnimated(int tile)
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{
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TileSpec spec = Tiles.get(tile & LOMASK);
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return spec.animNext != null;
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return spec != null && spec.animNext != null;
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}
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//used by setFire()
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@ -50,6 +50,11 @@ public class Tiles
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public static TileSpec get(int tileNumber)
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{
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return tiles[tileNumber];
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if (tileNumber >= 0 && tileNumber < tiles.length) {
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return tiles[tileNumber];
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}
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else {
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return null;
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}
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}
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}
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