coalplant- do not eliminate fire when animating smoke
This changes the behavior of a coal plant on fire. Previously, if the smoke tiles were on fire when the coal plant is activated, the coalSmoke() function would replace the fire tiles with the animated smoke. Now, the animated smoke tiles are only set when the tiles are the original coal plant tiles. Fire needs to burn itself out, the rubble must be bulldozed, then the plant must call repairZone() for itself, and only then will the animated smoke be added back in. git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@566 d9718cc8-9f43-0410-858b-315f434eb58c
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1 changed files with 6 additions and 3 deletions
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@ -1337,9 +1337,12 @@ class MapScanner
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final int [] dy = { -1, -1, 0, 0 };
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for (int z = 0; z < 4; z++) {
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city.setTile(xpos + dx[z], ypos + dy[z],
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(char) (SmTb[z] | ANIMBIT | CONDBIT | PWRBIT | BURNBIT)
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);
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int tile = city.getTile(xpos+dx[z], ypos+dy[z]) & LOMASK;
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if (tile >= COALBASE && tile < COALBASE + 4*4) {
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city.setTile(xpos + dx[z], ypos + dy[z],
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(char) (SmTb[z] | ANIMBIT | CONDBIT | PWRBIT | BURNBIT)
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);
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}
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}
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}
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