tile-names: remember PWRBIT when loading tiles from save-file
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1 changed files with 1 additions and 1 deletions
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@ -2137,7 +2137,7 @@ public class Micropolis
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{
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int z = dis.readShort();
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z &= ~(1024 | 2048 | 4096 | 8192 | 16384); // clear ZONEBIT,ANIMBIT,BULLBIT,BURNBIT,CONDBIT on import
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map[y][x] = (char) Tiles.loadByOrdinal(z).tileNumber;
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map[y][x] = (char) ((z & (~LOMASK)) | Tiles.loadByOrdinal(z & LOMASK).tileNumber);
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}
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}
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}
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