tile-names: remember PWRBIT when loading tiles from save-file

This commit is contained in:
Jason Long 2014-06-23 09:58:53 -04:00
parent 005a988d3a
commit c3fde70ddc

View file

@ -2137,7 +2137,7 @@ public class Micropolis
{
int z = dis.readShort();
z &= ~(1024 | 2048 | 4096 | 8192 | 16384); // clear ZONEBIT,ANIMBIT,BULLBIT,BURNBIT,CONDBIT on import
map[y][x] = (char) Tiles.loadByOrdinal(z).tileNumber;
map[y][x] = (char) ((z & (~LOMASK)) | Tiles.loadByOrdinal(z & LOMASK).tileNumber);
}
}
}