diff --git a/graphics/tiles.rc b/graphics/tiles.rc index 8818ceb..967e8c4 100644 --- a/graphics/tiles.rc +++ b/graphics/tiles.rc @@ -1,24 +1,24 @@ -0 terrain@0,0 -1 terrain@0,16 -2 terrain@0,32 -3 terrain@0,48 -4 terrain@0,64 -5 terrain@0,80 -6 terrain@0,96 -7 terrain@0,112 -8 terrain@0,128 -9 terrain@0,144 -10 terrain@0,160 -11 terrain@0,176 -12 terrain@0,192 -13 terrain@0,208 -14 terrain@0,224 -15 terrain@0,240 -16 terrain@0,256 -17 terrain@0,272 -18 terrain@0,288 -19 terrain@0,304 -20 terrain@0,320 +0 terrain@0,0 (noburn) +1 terrain@0,16 (noburn) +2 terrain@0,32 (noburn) +3 terrain@0,48 (noburn) +4 terrain@0,64 (noburn) +5 terrain@0,80 (noburn) +6 terrain@0,96 (noburn) +7 terrain@0,112 (noburn) +8 terrain@0,128 (noburn) +9 terrain@0,144 (noburn) +10 terrain@0,160 (noburn) +11 terrain@0,176 (noburn) +12 terrain@0,192 (noburn) +13 terrain@0,208 (noburn) +14 terrain@0,224 (noburn) +15 terrain@0,240 (noburn) +16 terrain@0,256 (noburn) +17 terrain@0,272 (noburn) +18 terrain@0,288 (noburn) +19 terrain@0,304 (noburn) +20 terrain@0,320 (noburn) 21 terrain@0,336 22 terrain@0,352 23 terrain@0,368 @@ -36,33 +36,38 @@ 35 terrain@0,560 36 terrain@0,576 37 terrain@0,592 +# unused 38 terrain@0,608 39 terrain@0,624 +# BEGIN WOODS (4 frames) # 40 terrain@0,640 41 terrain@0,656 42 terrain@0,672 43 terrain@0,688 -44 terrain@0,704 -45 terrain@0,720 -46 terrain@0,736 -47 terrain@0,752 -48 terrain@0,768 -49 terrain@0,784 -50 terrain@0,800 -51 terrain@0,816 -52 terrain@0,832 -53 terrain@0,848 -54 terrain@0,864 -55 terrain@0,880 +# BEGIN RUBBLE (4 frames) # +44 terrain@0,704 (noburn) +45 terrain@0,720 (noburn) +46 terrain@0,736 (noburn) +47 terrain@0,752 (noburn) +# BEGIN FLOODING (4 frames) # +48 terrain@0,768 (noburn) +49 terrain@0,784 (noburn) +50 terrain@0,800 (noburn) +51 terrain@0,816 (noburn) +# BEGIN RADIATION # +52 terrain@0,832 (noburn) +53 terrain@0,848 (noburn) +54 terrain@0,864 (noburn) +55 terrain@0,880 (noburn) # BEGIN FIRE ANIMATION # -56 terrain@0,896 (becomes=57) -57 terrain@0,912 (becomes=58) -58 terrain@0,928 (becomes=59) -59 terrain@0,944 (becomes=60) -60 terrain@0,960 (becomes=61) -61 terrain@0,976 (becomes=62) -62 terrain@0,992 (becomes=63) -63 terrain@0,1008 (becomes=56) +56 terrain@0,896 (noburn) (becomes=57) +57 terrain@0,912 (noburn) (becomes=58) +58 terrain@0,928 (noburn) (becomes=59) +59 terrain@0,944 (noburn) (becomes=60) +60 terrain@0,960 (noburn) (becomes=61) +61 terrain@0,976 (noburn) (becomes=62) +62 terrain@0,992 (noburn) (becomes=63) +63 terrain@0,1008 (noburn) (becomes=56) # BEGIN ROADS WITH NO TRAFFIC # 64 roads@0,0 65 roads@0,16 @@ -145,7 +150,7 @@ 141 roads@0,32 |traffic@48,0 |roadwire@0,0 (becomes=125) 142 roads@0,48 |traffic@48,16 |roadwire@0,16 (becomes=126) 143 roads@0,240 (becomes=127) -# BEGIN ROADS WITH HEAVY TRAFFIC # +# BEGIN ROADS WITH HEAVY TRAFFIC # 144 roads@0,0 |traffic@64,0 (becomes=192) 145 roads@0,16 |traffic@64,16 (becomes=193) 146 roads@0,32 |traffic@64,0 (becomes=194) @@ -842,10 +847,10 @@ 826 nuclear@48,48 # BEGIN POWER OUT + BRIDGES # 827 misc_animation@0,0 -828 misc_animation@0,16 -829 misc_animation@0,32 -830 misc_animation@0,48 -831 misc_animation@0,64 +828 misc_animation@0,16 (noburn) +829 misc_animation@0,32 (noburn) +830 misc_animation@0,48 (noburn) +831 misc_animation@0,64 (noburn) # BEGIN RADAR DISH # 832 misc_animation@0,80 (becomes=833) 833 misc_animation@0,96 (becomes=834) @@ -860,6 +865,7 @@ 841 misc_animation@0,224 (becomes=842) 842 misc_animation@0,240 (becomes=843) 843 misc_animation@0,256 (becomes=840) +# unknown... (8 frames, known in source code as INDBASE2) 844 misc_animation@0,272 (becomes=845) 845 misc_animation@0,288 (becomes=846) 846 misc_animation@0,304 (becomes=847) @@ -868,6 +874,7 @@ 849 misc_animation@0,352 (becomes=850) 850 misc_animation@0,368 (becomes=851) 851 misc_animation@0,384 (becomes=844) +# BEGIN INDUSTRIAL ANIMATION (8 frames) # 852 misc_animation@0,400 (becomes=853) 853 misc_animation@0,416 (becomes=854) 854 misc_animation@0,432 (becomes=855) @@ -877,14 +884,14 @@ 858 misc_animation@0,496 (becomes=859) 859 misc_animation@0,512 (becomes=852) # BEGIN ZONE DESTRUCT & RUBBLIZE # -860 misc_animation@0,528 (becomes=861) -861 misc_animation@0,544 (becomes=862) -862 misc_animation@0,560 (becomes=863) -863 misc_animation@0,576 (becomes=864) -864 misc_animation@0,592 (becomes=865) -865 misc_animation@0,608 (becomes=866) -866 misc_animation@0,624 (becomes=867) -867 misc_animation@0,640 +860 misc_animation@0,528 (noburn) (becomes=861) +861 misc_animation@0,544 (noburn) (becomes=862) +862 misc_animation@0,560 (noburn) (becomes=863) +863 misc_animation@0,576 (noburn) (becomes=864) +864 misc_animation@0,592 (noburn) (becomes=865) +865 misc_animation@0,608 (noburn) (becomes=866) +866 misc_animation@0,624 (noburn) (becomes=867) +867 misc_animation@0,640 (noburn) # not used 868 misc_animation@0,656 869 misc_animation@0,672 @@ -935,6 +942,7 @@ 913 misc_animation@0,1376 (becomes=914) 914 misc_animation@0,1392 (becomes=915) 915 misc_animation@0,1408 (becomes=912) +# BEGIN COAL PLANT SMOKE # 916 misc_animation@0,1424 (becomes=917) 917 misc_animation@0,1440 (becomes=918) 918 misc_animation@0,1456 (becomes=919) @@ -952,6 +960,7 @@ 930 misc_animation@0,1648 (becomes=931) 931 misc_animation@0,1664 (becomes=928) # BEGIN STADIUM PLAYFIELD # +# Note: the original source code made these unburnable, which doesn't make sense 932 misc_animation@0,1680 (becomes=933) 933 misc_animation@0,1696 (becomes=934) 934 misc_animation@0,1712 (becomes=935) @@ -969,10 +978,10 @@ 946 misc_animation@0,1904 (becomes=947) 947 misc_animation@0,1920 (becomes=940) # BEGIN BRIDGE TILES # -948 misc_animation@0,1936 -949 misc_animation@0,1952 -950 misc_animation@0,1968 -951 misc_animation@0,1984 +948 misc_animation@0,1936 (noburn) +949 misc_animation@0,1952 (noburn) +950 misc_animation@0,1968 (noburn) +951 misc_animation@0,1984 (noburn) # BEGIN NUCLEAR SWIRL # 952 misc_animation@0,2000 (becomes=953) 953 misc_animation@0,2016 (becomes=954)