tiles.rc: annotate tiles that can be bulldozed

these tiles can be bulldozed clean using the bulldozer

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@893 d9718cc8-9f43-0410-858b-315f434eb58c
This commit is contained in:
jason@long.name 2013-12-06 16:01:45 +00:00
parent 721e135fee
commit dbb7029ec2
2 changed files with 140 additions and 138 deletions

View file

@ -13,53 +13,53 @@
2 terrain@0,32 (noburn)(description=#1)
3 terrain@0,48 (noburn)(description=#1)
4 terrain@0,64 (noburn)(description=#1)
5 terrain@0,80 (noburn)(description=#1)
6 terrain@0,96 (noburn)(description=#1)
7 terrain@0,112 (noburn)(description=#1)
8 terrain@0,128 (noburn)(description=#1)
9 terrain@0,144 (noburn)(description=#1)
10 terrain@0,160 (noburn)(description=#1)
11 terrain@0,176 (noburn)(description=#1)
12 terrain@0,192 (noburn)(description=#1)
13 terrain@0,208 (noburn)(description=#1)
14 terrain@0,224 (noburn)(description=#1)
15 terrain@0,240 (noburn)(description=#1)
16 terrain@0,256 (noburn)(description=#1)
17 terrain@0,272 (noburn)(description=#1)
18 terrain@0,288 (noburn)(description=#1)
19 terrain@0,304 (noburn)(description=#1)
20 terrain@0,320 (noburn)(description=#1)
5 terrain@0,80 (bulldozable)(noburn)(description=#1)
6 terrain@0,96 (bulldozable)(noburn)(description=#1)
7 terrain@0,112 (bulldozable)(noburn)(description=#1)
8 terrain@0,128 (bulldozable)(noburn)(description=#1)
9 terrain@0,144 (bulldozable)(noburn)(description=#1)
10 terrain@0,160 (bulldozable)(noburn)(description=#1)
11 terrain@0,176 (bulldozable)(noburn)(description=#1)
12 terrain@0,192 (bulldozable)(noburn)(description=#1)
13 terrain@0,208 (bulldozable)(noburn)(description=#1)
14 terrain@0,224 (bulldozable)(noburn)(description=#1)
15 terrain@0,240 (bulldozable)(noburn)(description=#1)
16 terrain@0,256 (bulldozable)(noburn)(description=#1)
17 terrain@0,272 (bulldozable)(noburn)(description=#1)
18 terrain@0,288 (bulldozable)(noburn)(description=#1)
19 terrain@0,304 (bulldozable)(noburn)(description=#1)
20 terrain@0,320 (bulldozable)(noburn)(description=#1)
# BEGIN TREES #
21 terrain@0,336 (description=#2)
22 terrain@0,352 (description=#2)
23 terrain@0,368 (description=#2)
24 terrain@0,384 (description=#2)
25 terrain@0,400 (description=#2)
26 terrain@0,416 (description=#2)
27 terrain@0,432 (description=#2)
28 terrain@0,448 (description=#2)
29 terrain@0,464 (description=#2)
30 terrain@0,480 (description=#2)
31 terrain@0,496 (description=#2)
32 terrain@0,512 (description=#2)
33 terrain@0,528 (description=#2)
34 terrain@0,544 (description=#2)
35 terrain@0,560 (description=#2)
36 terrain@0,576 (description=#2)
37 terrain@0,592 (description=#2)
21 terrain@0,336 (bulldozable)(description=#2)
22 terrain@0,352 (bulldozable)(description=#2)
23 terrain@0,368 (bulldozable)(description=#2)
24 terrain@0,384 (bulldozable)(description=#2)
25 terrain@0,400 (bulldozable)(description=#2)
26 terrain@0,416 (bulldozable)(description=#2)
27 terrain@0,432 (bulldozable)(description=#2)
28 terrain@0,448 (bulldozable)(description=#2)
29 terrain@0,464 (bulldozable)(description=#2)
30 terrain@0,480 (bulldozable)(description=#2)
31 terrain@0,496 (bulldozable)(description=#2)
32 terrain@0,512 (bulldozable)(description=#2)
33 terrain@0,528 (bulldozable)(description=#2)
34 terrain@0,544 (bulldozable)(description=#2)
35 terrain@0,560 (bulldozable)(description=#2)
36 terrain@0,576 (bulldozable)(description=#2)
37 terrain@0,592 (bulldozable)(description=#2)
# unused
38 terrain@0,608
39 terrain@0,624
# BEGIN WOODS (4 frames) #
40 terrain@0,640 (description=#2)
41 terrain@0,656 (description=#2)
42 terrain@0,672 (description=#2)
43 terrain@0,688 (description=#2)
40 terrain@0,640 (bulldozable)(description=#2)
41 terrain@0,656 (bulldozable)(description=#2)
42 terrain@0,672 (bulldozable)(description=#2)
43 terrain@0,688 (bulldozable)(description=#2)
# BEGIN RUBBLE (4 frames) #
44 terrain@0,704 (noburn)(description=#3)
45 terrain@0,720 (noburn)(description=#3)
46 terrain@0,736 (noburn)(description=#3)
47 terrain@0,752 (noburn)(description=#3)
44 terrain@0,704 (bulldozable)(noburn)(description=#3)
45 terrain@0,720 (bulldozable)(noburn)(description=#3)
46 terrain@0,736 (bulldozable)(noburn)(description=#3)
47 terrain@0,752 (bulldozable)(noburn)(description=#3)
# BEGIN FLOODING (4 frames) #
48 terrain@0,768 (noburn)(description=#4)(behavior=FLOOD)
49 terrain@0,784 (noburn)(description=#4)(behavior=FLOOD)
@ -80,23 +80,23 @@
62 terrain@0,992 (noburn)(description=#6)(behavior=FIRE)(becomes=63)(pollution=90)
63 terrain@0,1008 (noburn)(description=#6)(behavior=FIRE)(becomes=56)(pollution=90)
# BEGIN ROADS WITH NO TRAFFIC #
64 roads@0,0 (noburn)(overwater)(description=#7)(behavior=ROAD)
65 roads@0,16 (noburn)(overwater)(description=#7)(behavior=ROAD)
66 roads@0,32 (description=#7)(behavior=ROAD)
67 roads@0,48 (description=#7)(behavior=ROAD)
68 roads@0,64 (description=#7)(behavior=ROAD)
69 roads@0,80 (description=#7)(behavior=ROAD)
70 roads@0,96 (description=#7)(behavior=ROAD)
71 roads@0,112 (description=#7)(behavior=ROAD)
72 roads@0,128 (description=#7)(behavior=ROAD)
73 roads@0,144 (description=#7)(behavior=ROAD)
74 roads@0,160 (description=#7)(behavior=ROAD)
75 roads@0,176 (description=#7)(behavior=ROAD)
76 roads@0,192 (description=#7)(behavior=ROAD)
77 roads@0,32 |roadwire@0,0 (conducts)(description=#7)(behavior=ROAD)
78 roads@0,48 |roadwire@0,16 (conducts)(description=#7)(behavior=ROAD)
64 roads@0,0 (bulldozable)(noburn)(overwater)(description=#7)(behavior=ROAD)
65 roads@0,16 (bulldozable)(noburn)(overwater)(description=#7)(behavior=ROAD)
66 roads@0,32 (bulldozable)(description=#7)(behavior=ROAD)
67 roads@0,48 (bulldozable)(description=#7)(behavior=ROAD)
68 roads@0,64 (bulldozable)(description=#7)(behavior=ROAD)
69 roads@0,80 (bulldozable)(description=#7)(behavior=ROAD)
70 roads@0,96 (bulldozable)(description=#7)(behavior=ROAD)
71 roads@0,112 (bulldozable)(description=#7)(behavior=ROAD)
72 roads@0,128 (bulldozable)(description=#7)(behavior=ROAD)
73 roads@0,144 (bulldozable)(description=#7)(behavior=ROAD)
74 roads@0,160 (bulldozable)(description=#7)(behavior=ROAD)
75 roads@0,176 (bulldozable)(description=#7)(behavior=ROAD)
76 roads@0,192 (bulldozable)(description=#7)(behavior=ROAD)
77 roads@0,32 |roadwire@0,0 (bulldozable)(conducts)(description=#7)(behavior=ROAD)
78 roads@0,48 |roadwire@0,16 (bulldozable)(conducts)(description=#7)(behavior=ROAD)
# open draw bridge (east-west) -
79 roads@0,240 (noburn)(overwater)(description=#7)(behavior=ROAD)
79 roads@0,240 (bulldozable)(noburn)(overwater)(description=#7)(behavior=ROAD)
# BEGIN ROADS WITH LIGHT TRAFFIC #
80 (64) |traffic@0,0 (becomes=128)(pollution=50)
81 (65) |traffic@0,16 (becomes=129)(pollution=50)
@ -111,10 +111,10 @@
90 (74) |traffic@0,0 (becomes=138)(pollution=50)
91 (75) |traffic@0,16 (becomes=139)(pollution=50)
92 (76) |traffic@0,192 (becomes=140)(pollution=50)
93 roads@0,32 |traffic@0,0 |roadwire@0,0 (conducts)(becomes=141)(description=#7)(behavior=ROAD)(pollution=50)
94 roads@0,48 |traffic@0,16 |roadwire@0,16 (conducts)(becomes=142)(description=#7)(behavior=ROAD)(pollution=50)
93 roads@0,32 |traffic@0,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=141)(description=#7)(behavior=ROAD)(pollution=50)
94 roads@0,48 |traffic@0,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=142)(description=#7)(behavior=ROAD)(pollution=50)
# open draw bridge (north-south) -
95 roads@0,240 (noburn)(overwater)(becomes=143)(description=#7)(behavior=ROAD)(pollution=50)
95 roads@0,240 (bulldozable)(noburn)(overwater)(becomes=143)(description=#7)(behavior=ROAD)(pollution=50)
96 (64) |traffic@16,0 (becomes=80)(pollution=50)
97 (65) |traffic@16,16 (becomes=81)(pollution=50)
98 (66) |traffic@16,0 (becomes=82)(pollution=50)
@ -128,8 +128,8 @@
106 (74) |traffic@16,0 (becomes=90)(pollution=50)
107 (75) |traffic@16,16 (becomes=91)(pollution=50)
108 (76) |traffic@16,192 (becomes=92)(pollution=50)
109 roads@0,32 |traffic@16,0 |roadwire@0,0 (conducts)(becomes=93)(description=#7)(behavior=ROAD)(pollution=50)
110 roads@0,48 |traffic@16,16 |roadwire@0,16 (conducts)(becomes=94)(description=#7)(behavior=ROAD)(pollution=50)
109 roads@0,32 |traffic@16,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=93)(description=#7)(behavior=ROAD)(pollution=50)
110 roads@0,48 |traffic@16,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=94)(description=#7)(behavior=ROAD)(pollution=50)
111
112 (64) |traffic@32,0 (becomes=96)(pollution=50)
113 (65) |traffic@32,16 (becomes=97)(pollution=50)
@ -144,8 +144,8 @@
122 (74) |traffic@32,0 (becomes=106)(pollution=50)
123 (75) |traffic@32,16 (becomes=107)(pollution=50)
124 (76) |traffic@32,192 (becomes=108)(pollution=50)
125 roads@0,32 |traffic@32,0 |roadwire@0,0 (conducts)(becomes=109)(description=#7)(behavior=ROAD)(pollution=50)
126 roads@0,48 |traffic@32,16 |roadwire@0,16 (conducts)(becomes=110)(description=#7)(behavior=ROAD)(pollution=50)
125 roads@0,32 |traffic@32,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=109)(description=#7)(behavior=ROAD)(pollution=50)
126 roads@0,48 |traffic@32,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=110)(description=#7)(behavior=ROAD)(pollution=50)
127
128 (64) |traffic@48,0 (becomes=112)(pollution=50)
129 (65) |traffic@48,16 (becomes=113)(pollution=50)
@ -160,8 +160,8 @@
138 (74) |traffic@48,0 (becomes=122)(pollution=50)
139 (75) |traffic@48,16 (becomes=123)(pollution=50)
140 (76) |traffic@48,192 (becomes=124)(pollution=50)
141 roads@0,32 |traffic@48,0 |roadwire@0,0 (conducts)(becomes=125)(description=#7)(behavior=ROAD)(pollution=50)
142 roads@0,48 |traffic@48,16 |roadwire@0,16 (conducts)(becomes=126)(description=#7)(behavior=ROAD)(pollution=50)
141 roads@0,32 |traffic@48,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=125)(description=#7)(behavior=ROAD)(pollution=50)
142 roads@0,48 |traffic@48,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=126)(description=#7)(behavior=ROAD)(pollution=50)
143
# BEGIN ROADS WITH HEAVY TRAFFIC #
144 (64) |traffic@64,0 (becomes=192)(pollution=75)
@ -177,8 +177,8 @@
154 (74) |traffic@64,0 (becomes=202)(pollution=75)
155 (75) |traffic@64,16 (becomes=203)(pollution=75)
156 (76) |traffic@64,192 (becomes=204)(pollution=75)
157 roads@0,32 |traffic@64,0 |roadwire@0,0 (conducts)(becomes=205)(description=#7)(behavior=ROAD)(pollution=75)
158 roads@0,48 |traffic@64,16 |roadwire@0,16 (conducts)(becomes=206)(description=#7)(behavior=ROAD)(pollution=75)
157 roads@0,32 |traffic@64,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=205)(description=#7)(behavior=ROAD)(pollution=75)
158 roads@0,48 |traffic@64,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=206)(description=#7)(behavior=ROAD)(pollution=75)
159
160 (64) |traffic@80,0 (becomes=144)(pollution=75)
161 (65) |traffic@80,16 (becomes=145)(pollution=75)
@ -193,8 +193,8 @@
170 (74) |traffic@80,0 (becomes=154)(pollution=75)
171 (75) |traffic@80,16 (becomes=155)(pollution=75)
172 (76) |traffic@80,192 (becomes=156)(pollution=75)
173 roads@0,32 |traffic@80,0 |roadwire@0,0 (conducts)(becomes=157)(description=#7)(behavior=ROAD)(pollution=75)
174 roads@0,48 |traffic@80,16 |roadwire@0,16 (conducts)(becomes=158)(description=#7)(behavior=ROAD)(pollution=75)
173 roads@0,32 |traffic@80,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=157)(description=#7)(behavior=ROAD)(pollution=75)
174 roads@0,48 |traffic@80,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=158)(description=#7)(behavior=ROAD)(pollution=75)
175
176 (64) |traffic@96,0 (becomes=160)(pollution=75)
177 (65) |traffic@96,16 (becomes=161)(pollution=75)
@ -209,8 +209,8 @@
186 (74) |traffic@96,0 (becomes=170)(pollution=75)
187 (75) |traffic@96,16 (becomes=171)(pollution=75)
188 (76) |traffic@96,192 (becomes=172)(pollution=75)
189 roads@0,32 |traffic@96,0 |roadwire@0,0 (conducts)(becomes=173)(description=#7)(behavior=ROAD)(pollution=75)
190 roads@0,48 |traffic@96,16 |roadwire@0,16 (conducts)(becomes=174)(description=#7)(behavior=ROAD)(pollution=75)
189 roads@0,32 |traffic@96,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=173)(description=#7)(behavior=ROAD)(pollution=75)
190 roads@0,48 |traffic@96,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=174)(description=#7)(behavior=ROAD)(pollution=75)
191
192 (64) |traffic@112,0 (becomes=176)(pollution=75)
193 (65) |traffic@112,16 (becomes=177)(pollution=75)
@ -225,43 +225,43 @@
202 (74) |traffic@112,0 (becomes=186)(pollution=75)
203 (75) |traffic@112,16 (becomes=187)(pollution=75)
204 (76) |traffic@112,192 (becomes=188)(pollution=75)
205 roads@0,32 |traffic@112,0 |roadwire@0,0 (conducts)(becomes=189)(description=#7)(behavior=ROAD)(pollution=75)
206 roads@0,48 |traffic@112,16 |roadwire@0,16 (conducts)(becomes=190)(description=#7)(behavior=ROAD)(pollution=75)
205 roads@0,32 |traffic@112,0 |roadwire@0,0 (bulldozable)(conducts)(becomes=189)(description=#7)(behavior=ROAD)(pollution=75)
206 roads@0,48 |traffic@112,16 |roadwire@0,16 (bulldozable)(conducts)(becomes=190)(description=#7)(behavior=ROAD)(pollution=75)
207
# BEGIN WIRES #
208 wires@0,0 (noburn)(overwater)(conducts)(description=#8)
209 wires@0,16 (noburn)(overwater)(conducts)(description=#8)
210 wires@0,32 (conducts)(description=#8)
211 wires@0,48 (conducts)(description=#8)
212 wires@0,64 (conducts)(description=#8)
213 wires@0,80 (conducts)(description=#8)
214 wires@0,96 (conducts)(description=#8)
215 wires@0,112 (conducts)(description=#8)
216 wires@0,128 (conducts)(description=#8)
217 wires@0,144 (conducts)(description=#8)
218 wires@0,160 (conducts)(description=#8)
219 wires@0,176 (conducts)(description=#8)
220 wires@0,192 (conducts)(description=#8)
221 wires@0,208 (conducts)(description=#8)
222 wires@0,224 (conducts)(description=#8)
223 wires@0,240 (conducts)(description=#8)
208 wires@0,0 (bulldozable)(noburn)(overwater)(conducts)(description=#8)
209 wires@0,16 (bulldozable)(noburn)(overwater)(conducts)(description=#8)
210 wires@0,32 (bulldozable)(conducts)(description=#8)
211 wires@0,48 (bulldozable)(conducts)(description=#8)
212 wires@0,64 (bulldozable)(conducts)(description=#8)
213 wires@0,80 (bulldozable)(conducts)(description=#8)
214 wires@0,96 (bulldozable)(conducts)(description=#8)
215 wires@0,112 (bulldozable)(conducts)(description=#8)
216 wires@0,128 (bulldozable)(conducts)(description=#8)
217 wires@0,144 (bulldozable)(conducts)(description=#8)
218 wires@0,160 (bulldozable)(conducts)(description=#8)
219 wires@0,176 (bulldozable)(conducts)(description=#8)
220 wires@0,192 (bulldozable)(conducts)(description=#8)
221 wires@0,208 (bulldozable)(conducts)(description=#8)
222 wires@0,224 (bulldozable)(conducts)(description=#8)
223 wires@0,240 (bulldozable)(conducts)(description=#8)
# BEGIN RAILS #
224 rails@0,0 (noburn)(overwater)(description=#9)(behavior=RAIL)
225 rails@0,16 (noburn)(overwater)(description=#9)(behavior=RAIL)
226 rails@0,32 (description=#9)(behavior=RAIL)
227 rails@0,48 (description=#9)(behavior=RAIL)
228 rails@0,64 (description=#9)(behavior=RAIL)
229 rails@0,80 (description=#9)(behavior=RAIL)
230 rails@0,96 (description=#9)(behavior=RAIL)
231 rails@0,112 (description=#9)(behavior=RAIL)
232 rails@0,128 (description=#9)(behavior=RAIL)
233 rails@0,144 (description=#9)(behavior=RAIL)
234 rails@0,160 (description=#9)(behavior=RAIL)
235 rails@0,176 (description=#9)(behavior=RAIL)
236 rails@0,192 (description=#9)(behavior=RAIL)
237 rails@0,208 (description=#9)(behavior=RAIL)
238 rails@0,224 (description=#9)(behavior=RAIL)
239 rails@0,240 (description=#9)(behavior=RAIL)
224 rails@0,0 (bulldozable)(noburn)(overwater)(description=#9)(behavior=RAIL)
225 rails@0,16 (bulldozable)(noburn)(overwater)(description=#9)(behavior=RAIL)
226 rails@0,32 (bulldozable)(description=#9)(behavior=RAIL)
227 rails@0,48 (bulldozable)(description=#9)(behavior=RAIL)
228 rails@0,64 (bulldozable)(description=#9)(behavior=RAIL)
229 rails@0,80 (bulldozable)(description=#9)(behavior=RAIL)
230 rails@0,96 (bulldozable)(description=#9)(behavior=RAIL)
231 rails@0,112 (bulldozable)(description=#9)(behavior=RAIL)
232 rails@0,128 (bulldozable)(description=#9)(behavior=RAIL)
233 rails@0,144 (bulldozable)(description=#9)(behavior=RAIL)
234 rails@0,160 (bulldozable)(description=#9)(behavior=RAIL)
235 rails@0,176 (bulldozable)(description=#9)(behavior=RAIL)
236 rails@0,192 (bulldozable)(description=#9)(behavior=RAIL)
237 rails@0,208 (bulldozable)(description=#9)(behavior=RAIL)
238 rails@0,224 (bulldozable)(description=#9)(behavior=RAIL)
239 rails@0,240 (bulldozable)(description=#9)(behavior=RAIL)
# BEGIN RESIDENTIAL #
240 res_zones@0,0 (conducts)
241 res_zones@16,0 (conducts)
@ -272,18 +272,18 @@
246 res_zones@0,32 (conducts)
247 res_zones@16,32 (conducts)
248 res_zones@32,32 (conducts)
249 res_houses@0,0 (conducts)(residential-zone)(description=#10)
250 res_houses@0,16 (conducts)(residential-zone)(description=#10)
251 res_houses@0,32 (conducts)(residential-zone)(description=#10)
252 res_houses@0,48 (conducts)(residential-zone)(description=#10)
253 res_houses@0,64 (conducts)(residential-zone)(description=#10)
254 res_houses@0,80 (conducts)(residential-zone)(description=#10)
255 res_houses@0,96 (conducts)(residential-zone)(description=#10)
256 res_houses@0,112 (conducts)(residential-zone)(description=#10)
257 res_houses@0,128 (conducts)(residential-zone)(description=#10)
258 res_houses@0,144 (conducts)(residential-zone)(description=#10)
259 res_houses@0,160 (conducts)(residential-zone)(description=#10)
260 res_houses@0,176 (conducts)(residential-zone)(description=#10)
249 res_houses@0,0 (bulldozable)(conducts)(residential-zone)(description=#10)
250 res_houses@0,16 (bulldozable)(conducts)(residential-zone)(description=#10)
251 res_houses@0,32 (bulldozable)(conducts)(residential-zone)(description=#10)
252 res_houses@0,48 (bulldozable)(conducts)(residential-zone)(description=#10)
253 res_houses@0,64 (bulldozable)(conducts)(residential-zone)(description=#10)
254 res_houses@0,80 (bulldozable)(conducts)(residential-zone)(description=#10)
255 res_houses@0,96 (bulldozable)(conducts)(residential-zone)(description=#10)
256 res_houses@0,112 (bulldozable)(conducts)(residential-zone)(description=#10)
257 res_houses@0,128 (bulldozable)(conducts)(residential-zone)(description=#10)
258 res_houses@0,144 (bulldozable)(conducts)(residential-zone)(description=#10)
259 res_houses@0,160 (bulldozable)(conducts)(residential-zone)(description=#10)
260 res_houses@0,176 (bulldozable)(conducts)(residential-zone)(description=#10)
261 res_zones@0,48 (conducts)
262 res_zones@16,48 (conducts)
263 res_zones@32,48 (conducts)
@ -864,10 +864,10 @@
# POWER OUT INDICATOR #
827 misc_animation@0,0
# BEGIN BRIDGES #
828 misc_animation@0,16 (noburn)(overwater)(description=#20)
829 misc_animation@0,32 (noburn)(overwater)(description=#20)
830 misc_animation@0,48 (noburn)(overwater)(description=#20)
831 misc_animation@0,64 (noburn)(overwater)(description=#20)
828 misc_animation@0,16 (bulldozable)(noburn)(overwater)(description=#20)
829 misc_animation@0,32 (bulldozable)(noburn)(overwater)(description=#20)
830 misc_animation@0,48 (bulldozable)(noburn)(overwater)(description=#20)
831 misc_animation@0,64 (bulldozable)(noburn)(overwater)(description=#20)
# BEGIN RADAR DISH #
832 misc_animation@0,80 (conducts)(building-part=716,1,-1)(description=#21) (becomes=833)(onshutdown=711)
833 misc_animation@0,96 (conducts)(building-part=716,1,-1)(description=#21) (becomes=834)(onshutdown=711)
@ -878,10 +878,10 @@
838 misc_animation@0,176 (conducts)(building-part=716,1,-1)(description=#21) (becomes=839)(onshutdown=711)
839 misc_animation@0,192 (conducts)(building-part=716,1,-1)(description=#21) (becomes=832)(onshutdown=711)
# BEGIN FOUNTAIN #
840 misc_animation@0,208 (description=#22)(becomes=841)
841 misc_animation@0,224 (description=#22)(becomes=842)
842 misc_animation@0,240 (description=#22)(becomes=843)
843 misc_animation@0,256 (description=#22)(becomes=840)
840 misc_animation@0,208 (bulldozable)(description=#22)(becomes=841)
841 misc_animation@0,224 (bulldozable)(description=#22)(becomes=842)
842 misc_animation@0,240 (bulldozable)(description=#22)(becomes=843)
843 misc_animation@0,256 (bulldozable)(description=#22)(becomes=840)
# unknown... (8 frames, known in source code as INDBASE2)
844 misc_animation@0,272 (becomes=845)
845 misc_animation@0,288 (becomes=846)
@ -901,14 +901,14 @@
858 misc_animation@0,496 (conducts)(building-part=625,-1,-1) (becomes=859)(onshutdown=621)
859 misc_animation@0,512 (conducts)(building-part=625,-1,-1) (becomes=852)(onshutdown=621)
# BEGIN ZONE DESTRUCT & RUBBLIZE #
860 misc_animation@0,528 (noburn)(description=#3) (becomes=861)
861 misc_animation@0,544 (noburn)(description=#3) (becomes=862)
862 misc_animation@0,560 (noburn)(description=#3) (becomes=863)
863 misc_animation@0,576 (noburn)(description=#3) (becomes=864)
864 misc_animation@0,592 (noburn)(description=#3)(becomes=865) (behavior=EXPLOSION)
865 misc_animation@0,608 (noburn)(description=#3)(becomes=866) (behavior=EXPLOSION)
866 misc_animation@0,624 (noburn)(description=#3)(becomes=867) (behavior=EXPLOSION)
867 misc_animation@0,640 (noburn)(description=#3) (behavior=EXPLOSION)
860 misc_animation@0,528 (bulldozable)(noburn)(description=#3)(becomes=861)
861 misc_animation@0,544 (bulldozable)(noburn)(description=#3)(becomes=862)
862 misc_animation@0,560 (bulldozable)(noburn)(description=#3)(becomes=863)
863 misc_animation@0,576 (bulldozable)(noburn)(description=#3)(becomes=864)
864 misc_animation@0,592 (bulldozable)(noburn)(description=#3)(becomes=865) (behavior=EXPLOSION)
865 misc_animation@0,608 (bulldozable)(noburn)(description=#3)(becomes=866) (behavior=EXPLOSION)
866 misc_animation@0,624 (bulldozable)(noburn)(description=#3)(becomes=867) (behavior=EXPLOSION)
867 misc_animation@0,640 (bulldozable)(noburn)(description=#3) (behavior=EXPLOSION)
# not used
868 misc_animation@0,656
869 misc_animation@0,672
@ -995,10 +995,10 @@
946 misc_animation@0,1904 (conducts)(description=#24)(becomes=947)
947 misc_animation@0,1920 (conducts)(description=#24)(becomes=940)
# BEGIN BRIDGE TILES #
948 misc_animation@0,1936 (noburn)(overwater)(description=#20)
949 misc_animation@0,1952 (noburn)(overwater)(description=#20)
950 misc_animation@0,1968 (noburn)(overwater)(description=#20)
951 misc_animation@0,1984 (noburn)(overwater)(description=#20)
948 misc_animation@0,1936 (bulldozable)(noburn)(overwater)(description=#20)
949 misc_animation@0,1952 (bulldozable)(noburn)(overwater)(description=#20)
950 misc_animation@0,1968 (bulldozable)(noburn)(overwater)(description=#20)
951 misc_animation@0,1984 (bulldozable)(noburn)(overwater)(description=#20)
# BEGIN NUCLEAR SWIRL #
952 misc_animation@0,2000 (conducts)(description=#26)(becomes=953)(onshutdown=820)
953 misc_animation@0,2016 (conducts)(description=#26)(becomes=954)(onshutdown=820)

View file

@ -16,6 +16,7 @@ public class TileSpec
TileSpec animNext;
TileSpec onPower;
TileSpec onShutdown;
boolean canBulldoze;
boolean canBurn;
boolean canConduct;
boolean overWater;
@ -177,6 +178,7 @@ public class TileSpec
}
}
this.canBulldoze = getBooleanAttribute("bulldozable");
this.canBurn = !getBooleanAttribute("noburn");
this.canConduct = getBooleanAttribute("conducts");
this.overWater = getBooleanAttribute("overwater");