cleanup: repairZone: use zoneBase variable to place tiles
git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@550 d9718cc8-9f43-0410-858b-315f434eb58c
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1 changed files with 8 additions and 6 deletions
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@ -715,23 +715,25 @@ class MapScanner
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/**
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* Regenerate the tiles that make up the zone, repairing from
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* fire, etc.
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* Only tiles that aren't rubble will be regenerated.
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* Only tiles that are not rubble, radioactive, flooded, or
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* on fire will be regenerated.
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* @param zoneCenter the tile value for the "center" tile of the zone
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* @param zoneSize integer (3-6) indicating the width/height of
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* the zone.
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*/
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void repairZone(char zoneCenter, int zoneSize)
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{
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int cnt=0;
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// from the given center tile, figure out what the
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// northwest tile should be
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int zoneBase = zoneCenter - 1 - zoneSize;
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for (int y = 0; y < zoneSize; y++)
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{
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for (int x = 0; x < zoneSize; x++)
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for (int x = 0; x < zoneSize; x++, zoneBase++)
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{
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int xx = xpos - 1 + x;
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int yy = ypos - 1 + y;
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cnt++;
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if (city.testBounds(xx, yy))
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{
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int thCh = city.map[yy][xx];
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@ -746,7 +748,7 @@ class MapScanner
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{ //not rubble, radiactive, on fire or flooded
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city.setTile(xx,yy,(char)
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(zoneCenter-2-zoneSize+cnt+CONDBIT+BURNBIT)
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(zoneBase+CONDBIT+BURNBIT)
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);
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}
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}
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