graphics: change where images are loaded from when running the gui
tiles.png used to be at the root of the jar, now it is in the '16x16' subdirectory (or '32x32' or '8x8' or 'sm' depending on what resolution is being loaded)
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2 changed files with 2 additions and 8 deletions
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@ -94,7 +94,7 @@ public class OverlayMapView extends JComponent
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repaint();
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}
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static BufferedImage tileArrayImage = loadImage("/tilessm.png");
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static BufferedImage tileArrayImage = loadImage("/sm/tiles.png");
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static final int TILE_WIDTH = 3;
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static final int TILE_HEIGHT = 3;
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static final int TILE_OFFSET_Y = 3;
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@ -29,13 +29,7 @@ public class TileImages
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this.TILE_WIDTH = size;
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this.TILE_HEIGHT = size;
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if (size != 16) {
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this.images = loadTileImages("/tiles_"+size+"x"+size+".png", size);
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}
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else {
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this.images = loadTileImages("/tiles.png", 16);
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}
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this.images = loadTileImages("/"+size+"x"+size+"/tiles.png", size);
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loadSpriteImages();
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}
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